Kuma Games Tiger Unit Cyclops

A character model for the Tiger Unit game that required an ultra low polygon budget. Much of the texture work is done by baking in lighting information from the ZBrush model, using the bake info as reference, and hand painting much of the details. Concept design and the base high poly model for the boots, kneepads, and head are done by a colleague.

John richard dayao jabalah
John richard dayao jabalah wire