Old Sheath, New Khukri

I created this to study the contrasting properties of old and new objects, also to get re-acclimated with Substance Painter after using Quixel for the last 3 years. The high poly model was sculpted in zBrush, retopologized in 3DS Max, baked and rendered in Marmoset 3.

John richard dayao toolbag uplox
John richard dayao toolbag uplox
John richard dayao toolbag uplox
John richard dayao toolbag uplox
John richard dayao toolbag uplox
John richard dayao toolbag uplox
John richard dayao kukri 003
John richard dayao kukri 002
John richard dayao kukri 001